Rule of the Month

February 2020

Help, what do I do when the bunker is full of water?

Club Committees can declare Bunkers an Abnormal Course Condition - Ground Under Repair which allows the player to take a free drop out of the Bunker within one club length of the nearest point of complete relief not nearer the hole. However, scores will not be Qualifying/Acceptable Scores for Handicap if more than 50% of bunkers are taken out of play.
The R&A Rules of Golf do cover the relief from Temporary Water in Bunkers under Rule 16.1c as follows:-
For free relief, the player must determine the nearest point of complete relief in the bunker, not nearer the hole, and drop ball within relief area. For penalty relief, the player must pick a reference point outside the bunker, back on the line from the flagstick and drop the ball in the relief area for penalty of one stroke. (See diagram)
If the bunker is full of water and there is no nearest point of complete relief the player may still take relief using the maximum point of relief in the bunker (in the shallowest water) not nearer the hole without penalty.

Water in Bunker

January 2020 - Introduction

The new R&A Rules of Golf became Effective from January 2019. Standards of Player Conduct now comes into Rule Number 1.2 instead of in a separate section called Etiquette. All players are expected to act within the spirit of the game, with integrity, by following the Rules, applying all Penalties and being honest in all aspects of play. Players should always consider others by playing at a prompt pace, looking out for the safety of others, and not distracting the play of another player. Players should take good care of the course by replacing divots, smoothing bunkers, repairing ball-marks and not causing unnecessary damage to the course. The Committee may set its own standards of player conduct in a Code of Conduct adopted as a Local Rule.

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Defined Areas of the Course

Areas of the course

Rule 2.2: There are 5 defined Areas of the Course. The General Area covers the entire course except for 4 specific areas. It includes fairway, rough, trees and ground or anything growing or attached within those areas. The 4 specific areas are: The Teeing Area where the player starts the hole (Rule 6.2), Bunkers (Rule 12), Penalty Areas (Rule 17) and Putting Green of the hole the player is playing (Rule 13).